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Befiend
A student studio game. Help two unlikely characters prevent their worlds from colliding in this roguelike turnbased game.
Befiend was a game designed by fellow students of the Hanze. It was designed to help those who were graduating to go through the ropes of making a game and finding investors. Ultimately the game was not able to find any investors and the project was cancled.
The Games unique aspect was to propel the roguelike genre futher with an evolving story and duo turn based combat.
Gameplay

My contributions and Responsibilities
- Lead Game designer | Level designer | UI / UX designer
Project Gallery






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